Enroll in Courses

media-entrepreneurship-sxswFour new undergraduate courses are being offered under the CMII catalog prefix, CMIS in GoSolar (which stands for Creative Media Industries Studies), a first round to be expanded as a wider range of classes is reviewed by the College of Arts & Sciences. Although these Spring 2017 classes are offered in part to support students majoring or minoring in the BIS concentrations in Media Entrepreneurship or Game Design and Development, they may be of wider interest and are open to other students without prerequisite. Courses set to start later in the year (Summer or Fall 2017) will expand training options for students interested in the music industry, in advanced technology media production, and in animation.

One of the courses marks a new Institute partnership with the Georgia Film Academy, which is a state supported initiative headquartered at Pinewood Studios in Peachtree City aiming to train production assistants for film studio work. A section of their first class is earmarked for GSU students.

hunter-hughes-1-717x717Another class, to be taught by Prof. Kay Beck, is the outcome of an ongoing CMII partnership with All3Media, the LA-based TV production company. All3Media is working with CMII-connected students to engage them in the process of producing independent television series; while they are perhaps best known for their work in making Chrissley Knows Best, A3M is doing other amazing work in partnership with CNN and others. The SP17 course connects enrolled students to the process of putting together a TV program proposal.

Another, to be taught by Elizabeth Strickler, begins a new CMII sequence on media entrepreneurship. The aim is to investigate the media start-up venture and move through the process of conceptualizing a business plan for multimedia projects.

Finally, CMII doctoral fellow Cameron Kunzelman will teach a seminar that overviews the game design industry.

Details for these Spring 2017 courses can be found below:

An introduction to professional on-set film procedures, standards, and organization. Taught in conjunction with the Georgia Film Academy at Pinewood Studios.
6.0 credit hours.
CRN 22743
Thursdays 10:00 AM – 3:45 PM

A survey of the history of games and the games industries, addressing physical and digital games in their industrial and critical contexts. Assignments explore the creation, marketing, and afterlives of popular videogames. Games are often in conversation with developments in the technology, economics, politics, and the general social field, and this class will take students from the early birth of games to the contemporary period. The course content will address physical and digital games in both industrial and critical contexts. In taking the “long view” of games and their environments, students will learn to identify trends in the history of game development and how those trends manifested in the narratives, mechanics, and genre conventions that marked those time periods. Students will also perform their own research into the creation, marketing, and afterlives of popular games in order to form a complete picture of what success and failure looks like in the games industry in the contemporary period.
3.0 credit hours
Instructor: Cameron Kunzelman
CRN 22744
MW 12:00 PM – 1:15 PM

Introduction to methods in creative problem solving, innovation, and human-centered “design thinking.” Ideation models will be applied to conceptualize creative media technologies, business models, and content as potential business ventures. Identification of the needs and desires of audiences and customers will be obtained by observation and interview techniques. Through collaborative and individual projects, students will create multiple concept documents that will be used to test the opportunities and needs they have identified.
3.0 credit hours
Instructor: Elizabeth Strickler
CRN 22745
Fridays 9:00 AM – 11:30 AM

Provides detailed analysis of the creative, technical, and financial aspects of making and delivering a project for television. Includes finding buyers and financiers; overseeing scripting, casting, crew hiring, and location selection and management; and distribution. A course and workshop taught by industry professionals.  No single position has more to do with the creative, technical, and financial aspects of making a film or TV show than the producer – who, literally, lifts the story from the page on to the screen.  Producers develop the material, hire the writers, and find the buyers and financiers. They oversee script development, casting, hire the crew, find locations, secure distribution, work hand in hand with film studios and TV networks, and so much more. Ultimately, the producer is the most involved with a project through every phase, from development to delivery.  This course is designed for students who are interested in writing, directing, editing, cinematography, and producing.  Students will learn the essential process of developing a project that can be professionally submitted to a motion picture studio, television network, digital media, or independent financier. The course will feature guest speakers including successful writers, directors, and producers currently working in the industry.
3.0 credit hours
Instructor: Kay Beck
CRN 22746
Fridays 1:00 PM – 3:30 PM